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Sensor signal/slot mechanism implemented

I set up a handy way of connecting sensor’s to GUI elements. They don’t necessarily have to be GUI elements, just as long as you have an Object derived from the QObject base class and implement the following slot:

[code lang=”c++”]
void mySlot(QString resultChange);

I created a method in my Automon kernel interface class called RealTimeSensor * Automon::getSensorByPid(QString pid). This will return either a valid pointer if the sensor pid such as “010C” was found in the sensor list or it will return null. This will come in handy for finding sensor objects.
I created another method that accepts a Sender object of type RealTimeSensor and a receiver object of QObject (Has to be a derivative of QObject). The method prototype is: Automon::connectSensorToSlot(RealTimeSensor * sender,QObject * receiver). So now in my main I can simply connect the signals of the sensors like this:

[code lang=”c++”]

I’ve it implemented so a sensor only emits a signal when its value change. This will provide a little bit more efficiency. I tested this and got two LCDs updating according to as the sensors update. I set it so the coolant temp sensor “0105” had a frequency of 10, so this didn’t get updated as much. However the RPM “010C” got updated about 4 times a second.

Tuesday, February 24th, 2009 QT Embdedded Programming

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